64 currently populated
The architecture behind the archive
A living cathedral for tracker and chip music.
Ploppbox routes more than 103 source formats through dedicated replay engines, then turns every pattern, register write and synthesized voice into a live visual space.
Across tracker and chip archives
Community listening history
Selected by format and content
Replay architecture
One archive. Eight purpose-built signal paths.
Ploppbox does not force unrelated formats through one decoder. The router inspects each source and hands it to the engine designed for its musical system.
libopenmpt
Tracker architecture
Pattern, sample and instrument modules spanning Amiga, DOS and modern tracker lineages.
libopenmpt + AudioWorkletGame Music Emu
Console signal systems
Native-style playback for classic console and computer music logs, rips and sound formats.
Game Music Emu + WASMSID / jsSID
Commodore 64 circuitry
PSID and RSID programs replayed through a dedicated C64 signal path with subtune control.
jsSID emulationHivelyTracker AHX/HVL
AHX and Hively synthesis
Procedural Amiga-style instruments reconstructed from tracker commands rather than samples.
Dedicated worker replaylibADLMIDI / OPL
AdLib frequency modulation
Creative Music Files and legacy MIDI variants rendered through an emulated OPL synthesizer.
libADLMIDI + Nuked OPL3SNDH / ym2149-rs
Atari ST soundchip
SNDH programs replayed through a sandboxed YM2149 signal core.
ym2149-rs + WASMSC68 container replay
SC68 container replay
Atari and Amiga 68k music containers routed through an isolated replay worker.
SC68 sandboxRendered audio
Rendered archive fallback
Standard browser audio keeps preserved renders playable when source-level replay is unavailable.
Native Web AudioFormat constellation
From four-channel MODs to console sound logs.
Search all 103 supported extensions. Catalogue counts are live when a format is currently represented in the archive.
103 formats in view
CORE TRACKER FORMATS
5 formatsCONSOLE AND COMPUTER CHIP FORMATS
11 formatsCOMMODORE 64 SID FORMATS
3 formatsAHX AND HIVELYTRACKER FORMATS
2 formatsADLIB AND OPL FORMATS
10 formatsATARI ST AND SC68 FORMATS
2 formatsAMIGA AND CLASSIC MODULES
13 formatsPC AND LEGACY TRACKERS
36 formatsCOMPOSER FORMATS
6 formatsPACKED AND CONTAINER FORMATS
7 formatsRENDERED FALLBACK FORMATS
8 formatsNo supported format matches that signal.
Live archive intelligence
The cathedral is continuously rearranging itself.
Every play changes the archive’s gravity. Recent signals surface in real time, while enduring modules accumulate their own orbit.
Hall of signal
Most played
Live relay
Recently played
Composer gravity
Artists shaping the archive
How the signal becomes space
Source-faithful replay, isolated from the interface.
The visual layer never pretends to be the music engine. Replay, buffering, transport and rendering remain separated so one format cannot destabilize the rest of the cathedral.
Inspect
Identify the source
Extension, path context and file content select the correct replay lane.Isolate
Wake the engine
Workers and AudioWorklets keep emulation and decoding away from the interface.Normalize
Shape the signal
Transport, loudness and subsong state are exposed through one player contract.Visualize
Build the architecture
Frequency, energy and time drive the live Signal Cathedral renderer.The preservation principle
“Tracker and chip music deserve a stage, not a progress bar.”
These files are not merely audio containers. They are compact programs, pattern systems, instrument instructions and hardware conversations. Ploppbox preserves that structure by replaying the source whenever a local engine can do so.
The archive is awake
Choose a signal and step inside.
424 817 indexed tracks, 103 playable formats and no prescribed path through them.